| dir: Ang Lee
I got a weird feeling from Gemini Man, and I'm fairly certain it wasn't the high frame rate (HFR) 3D, although you have to take into consideration the way the film was shot when assessing the overall score, I will try to separate them as best I can. There's nothing much to be said for the plot or story of this film: you've seen the trailers so you know the core premise that Will Smith's uber-agent character is cloned and they must face off against one another. The way they put them together is a bit cliched as you roll your eyes gently (but not too much because you don't want to miss the incredible 3D effects) as the film takes its sweet time getting to where you know it's going. Immediately after coming out of the theatre I found myself picking apart many of the small things in the film which never feels good, but in this case those small things seemed to be related to plot points that the characters kept mentioning in dialogue but seemed superfluous to the story itself. Given the film was shot in 3D, there is very little depth to our characters as good opposes evil and there is little ambiguity to play with; some of the acting came across as tired, as I often wondered if they shot too many takes or not enough for the performers to find their groove.
As middling as the movie was, the HFR and 3D were the primary driving force to seeing this movie on the big screen. It did not disappoint. My only other experience with HFR at the movies was seeing The Hobbit films; I recognized the odd movement and motion (for example, characters appearing to walk quickly) but that melted away after a short adjustment period. Gemini Man did not seem to suffer the same way: while the motion was incredibly smooth and noticeable, I did not find it distracting at all; instead, I was caught up in the wonder of the image quality itself. It certainly helps that Lee shot most of the film in bright daylight in exotic locales, and many of the action scenes were done at night (to presumably cover up the CGI). I'm sure the HFR effect is off-putting to many but I was fully engrossed in it as it presents a clarity that goes unmatched without. Ang Lee plays with the combination of HFR and 3D to interesting effect - like a scene shot with a fish-eye lens as a high speed train rushes past but I can't help but feel that these technical achievements come at the expense of the movie itself.
2016 | dir: André Øvredal | 99 m
I don't know if it says more about me or about the horror industry that when I first heard about The Autopsy of Jane Doe, I immediately assumed necrophilia was going to play a large part in the plot. (Am I so out of touch? No, it's the children who are wrong.) I'm not sure why, exactly, but my mind kept trying to connect it with Deadgirl, a movie that involves some teenage boys, a zombie girl, and a whole lot of lube. Although, I'm not sure whether sex with somebody who's only mostly dead counts as necrophilia or it's really more of a grey area, zombiphilia. Either way, the point is The Autopsy of Jane Doe was actually nothing like Deadgirl, and I definitely don't have a fetish for corpses that can legally be proven in a court of law as far as you know.
Almost since the beginning, Terry Gilliam has been a mainstay in my movie collection, and my DVD copy of 12 Monkeys has been around since university. It easily claimed a spot on the list of Essential Cinema that my friends and I hashed out over countless drunken nights and weekend marathon gaming sessions of SSX Tricky. So I was super stoked to upgrade to the Arrow release of 12 Monkeys a couple weeks back when Ryebone and I made our annual pilgrimage to FAN EXPO, it being a staple of my cinematic diet for so long.
And also a little sad.
Not at the superior visual and audio quality of the new Blu-ray version, which is awesome, but at the replacement of the specific DVD copy that has been a part of my life, literally for decades now. For some, sentimentality over a particular copy of a particular movie that was mass-produced around the world may be difficult to grasp. It's the same basic drive that fuels all sentimental connections, I suppose; that particular thing is associated in one's brain with another thing that occurred in temporal proximity as that brain tries to make sense of all this data. With 12 Monkeys it's not as visceral as some other films--I remember I bought it at the local CD Plus back when that chain still existed in Canada--but I can't narrow down the exact time. But I still remember that in my budding collection of maybe a couple of dozen films, 12 Monkeys made that early cut of essential films I had to have at my fingertips at all times.
2019 | dir: Jon Watts | 129m
The Marvel Cinematic Universe is, by this point, a well-oiled machine that basically prints money on command. Spider-Man Far From Home, the second solo outing for Peter Parker and his alter-ego in the MCU, seemed destined to be a smash success, as most Marvel films are these days. And, of course, it is raking in a tonne of dough. There's no question it's a financial success for Marvel Studios and their evil overlords at Disney. It did what it was designed to do, and exactly nothing more.
I went in to Spider-Man: Far From Home as a fan of the MCU in general: a few terrible films, a few great films, a lot of solid films somewhere in between those two extremes, but always well-thought out and part of a larger plan. I remember walking out of Avengers: Infinity War and thinking that this is probably as close as I would get to experiencing a cinematic event that people watching The Empire Strikes Back for the first time in theatres must have shared. I'm impressed at the MCU's long-form storytelling, a sort of modern reinvention of the old serial films that people like George Lucas grew up on, and I'm on board, man. I'm picking up what they're putting down.
So of course following this classical rhetorical device of listing my franchise-appropriate geek bona fides, I will follow up with how disappointed I was with Spider-Man: Far From Home. It wasn't terrible; it wasn't great. It was a standard middle-of-the-road MCU film, but almost cynical in its mediocrity, as though tempting audiences to even try and let their heroes - both super and corporate - fail.
Sometimes a film is nearing release amid a turmoil of negative hype, and as it crests to a swelling of negative criticism in the final days the movie releases to a thud at the box office - exactly as expected. And sometimes, your curiosity still gets the best of you, and you have to watch the train wreck for yourself. As an avid enthusiast for so-called "bad" films, I couldn't pass up an opportunity to watch the (presumably) last entry in Fox's rocky X-Men franchise that began so innocently, and triumphantly nearly twenty years ago. The series was a owed a small debt as well; I've seen every entry in the theatre and I wouldn't allow some nasty reviews to deter me from completing the saga: it was the least I could do for the franchise that ultimately opened the door for our modern superhero blockbuster films.
It nearly bears repeating, that expectations into a film hold a lot of sway over opinions of the film (least for me). So in this case, my expectations are pretty low. Like, VERY low. With that, I may just enjoy the film for what it is.
John Carpenter. When you absolutely, positively have to scare every last bubble-gum chewer in the room, accept no substitute. Some people live with no regrets; regretting stuff is pretty much all I do. With regards to my video library, one of my current regrets is the lack of John Carpenter films, which I've started to remedy with my recent acquisition of Prince of Darkness, an integral entry in his self-described "Apocalypse Trilogy" alongside The Thing and In The Mouth of Madness. In this company, Prince of Darkness is the weakest entry, but it's also a great entry. Any time you can get Donald Pleasence, Victor Wong, Dennis Dun, and Alice Cooper in the same film about an ultimate evil force trying to bring about the end of days, you can't go wrong.
My fascination with Japanese culture has its roots firmly planted in my passion for video games and Godzilla; from the first moments in the mid-eighties when I saw the Nintendo system in action, and then held the rectangular controller in my hand, a curiosity and admiration planted itself within my mind. It wasn't just the games themselves, but the origin of these works and how they came to be. My parents would spoil me on a monthly basis with a plethora of video game related magazines, and within those tomes, I would read about the latest title causing an uproar in Japan, while we had to wait for our North American release of said game later on.
We had a hand-me-down black and white television with a Betamax player connected in the basement's rec room while the colour set and VHS player were relegated to my parents living room domain. Maybe it was just availability, or an interest my father had, but we had amassed a collection of Betamax movies, both purchased and recorded off televisions, with a strong focus on Godzilla films. The syncronization in English dialogue with Japanese actors was incredibly fascinating; even being so young with no concept of a foreign film, I knew these movies came from parts of the world that I did not know about or understand, but I loved this place nonetheless.
For whatever reasons, call it fate, call it karma, call it creative bankruptcy, I believe everything happens for a reason. I believe that we were destined to get a Ghostbusters remake. It's a real shame that the dialogue around the Ghostbusters remake released in 2016 was tainted by misogyny and general vitriol from armchair critics and trogloditic neckbeards that dwell in the deepest, dankest corners of the interwebs, because it was a genuinely mediocre summer blockbuster that in most other universes probably would have have been the start of a movie franchise. Or at least, some more marketable merchandise that would have helped grease the wheels for all those involved for a little longer.
I remember being pretty sour on the general concept of a remake of the 1984 cult classic Ghostbusters. Admittedly, it has to do at least in part with the fact that this was a beloved film from my childhood. I grew up watching Ghostbusters and Ghostbusters II as well as the animated The Real Ghostbusters. To this day, I will still sometimes find myself randomly singing quietly to myself or in my head the Ghostbusters theme song, or the rap song from the end of Ghostbusters II, a movie from a more civilized time when every film got the pop-rap song it deserved to play during its end credits. (Too hot to handle, too cold to hold...)